game instruction
Using Language Models to Decipher the Motivation Behind Human Behaviors
Xie, Yutong, Mei, Qiaozhu, Yuan, Walter, Jackson, Matthew O.
AI presents a novel tool for deciphering the motivations behind human behaviors. We show that by varying prompts to a large language model, we can elicit a full range of human behaviors in a variety of different scenarios in terms of classic economic games. Then by analyzing which prompts are needed to elicit which behaviors, we can infer (decipher) the motivations behind the human behaviors. We also show how one can analyze the prompts to reveal relationships between the classic economic games, providing new insight into what different economic scenarios induce people to think about. We also show how this deciphering process can be used to understand differences in the behavioral tendencies of different populations.
Read to Play (R2-Play): Decision Transformer with Multimodal Game Instruction
Jin, Yonggang, Zhang, Ge, Zhao, Hao, Zheng, Tianyu, Guo, Jiawei, Xiang, Liuyu, Yue, Shawn, Huang, Stephen W., Chen, Wenhu, He, Zhaofeng, Fu, Jie
Developing a generalist agent is a longstanding objective in artificial intelligence. Previous efforts utilizing extensive offline datasets from various tasks demonstrate remarkable performance in multitasking scenarios within Reinforcement Learning. However, these works encounter challenges in extending their capabilities to new tasks. Recent approaches integrate textual guidance or visual trajectory into decision networks to provide task-specific contextual cues, representing a promising direction. However, it is observed that relying solely on textual guidance or visual trajectory is insufficient for accurately conveying the contextual information of tasks. This paper explores enhanced forms of task guidance for agents, enabling them to comprehend gameplay instructions, thereby facilitating a "read-to-play" capability. Drawing inspiration from the success of multimodal instruction tuning in visual tasks, we treat the visual-based RL task as a long-horizon vision task and construct a set of multimodal game instructions to incorporate instruction tuning into a decision transformer. Experimental results demonstrate that incorporating multimodal game instructions significantly enhances the decision transformer's multitasking and generalization capabilities.